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J2ME Tutorials


What is Java 2 Micro Edition?
By Eric Giguere
This article, the first in a series on J2ME programming, explains what J2ME is.

J2ME Core Concepts
By Eric Giguere
At the heart of Java 2 Micro Edition (J2ME) are three core concepts: configurations, profiles, and optional packages. You can't write a J2ME application without understanding these concepts, because they determine the features of Java that you can use, which application programming interfaces (APIs) are available, and how your applications are packaged...

Understanding The Connected Limited Device Configuration (CLDC)
By Eric Giguere
At the core of Java 2 Micro Edition (J2ME) are the configurations, the specifications that define the minimal feature set of a complete Java runtime environment. J2ME currently defines two configurations. In this article we look at the first of these, the Connected Limited Device Configuration, or CLDC for short...

Understanding The Connected Device Configuration (CDC)
By Eric Giguere
The second configuration at the core of Java 2 Micro Edition (J2ME) is the Connected Device Configuration, or CDC for short.The CDC is a superset of the Connected Limited Device Configuration (CLDC). It provides a much more conventional Java 2 runtime environment...

The Importance of the Mobile Information Device Profile (MIDP)
By Eric Giguere
Although configurations are at the heart of Java 2 Micro Edition (J2ME), it's the profiles that are of real interest. Profiles define the application programming interfaces (APIs) that are required to write useful applications for a particular group or family of J2ME devices. The Mobile Information Device Profile (MIDP) defines a Java runtime environment for cellphones, interactive pagers, and similar mass-produced, resource-constrained handheld devices...

MIDP GUI Programming, Part 1
By by Qusay Mahmoud
This is the first in a series of articles from O'Reilly's Learning Wireless Java, by Qusay Mahmoud. This first section of Chapter 5 introduces us to MIDP GUI programming and considers whether to use the Abstract Window Toolkit (AWT).

The Mobile Information Device Profile and MIDlets, Part 1
By by Kim Topley
This is the first of a five part book excerpt series based on O'Reilly's J2ME in a Nutshell by Kim Topley. Part one is an overview of MIDP and the MIDP Java platform.

Wireless Development Tutorial Part I
By by developers.sun.com
Learn how to write a simple Java 2, Micro Edition (J2ME) application.

Wireless Development Tutorial Part II
By by developers.sun.com
Learn how to write and deploy a servlet, and then how to hook up a MIDlet with the servlet.

J2ME 101, Part 2: Introduction to MIDP's low-level user interface
This second part of a two-part tutorial series on J2ME shifts the focus from MIDP's high-level user interface to the most important components of the low-level interface. You'll learn the basics of creating and working with the Canvas and Graphics classes. As with Part 1, you will learn about each component and build a MIDlet to demonstrate its capabilities. The tutorial will conclude with a brief overview of the Game API, introduced with MIDP 2.0.

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