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Free J2ME Books

J2ME Code Camp

J2ME programming camp will show experienced Java application developers how to write Java applications for Wireless devices such as cell phones and two-way pagers that are compliant with the Mobile Information Device Profile (MIDP). With labs.
Chapters 1-15: Entire J2ME Code Camp
Chapters 1-4: J2ME Code Camp
Chapters 5-11: J2ME Code Camp
Chapters 12-15: J2ME Code Camp

By Sun Microsystems, Inc.

Java Programming for Wireless Devices Code Camp

J2ME programming camp will show experienced Java application developers how to write Java applications for Wireless devices such as cell phones and two-way pagers that are compliant with the Mobile Information Device Profile (MIDP). With labs.
Entire J2ME: Java Programming for Wireless Devices Code Camp

By Sun Microsystems, Inc.

Developing Wireless Applications using MIDP 2.0, WMA, and MMA
PDF

By Bill Day

Wireless Game Development Best Practices
PDF

By Bill Day

Developing Applications witth the CLDC and the MIDP
Chapter 1: Introduction to the Java 2 Micro Edition (J2ME) Platform
Chapter 2: The Connected Limited Device Configuration (CLDC)
Chapter 3: Introduction to Wireless Programming with the MID Profile
Chapter 4: Getting to Started with the J2ME Emulator
Chapter 5: A Simple MDIP Application
Chapter 6: Getting Started with MIDlet Development
Chapter 7: Building an End to End Wireless Application
Chapter 8: Session Handling in MIDP
Chapter 9: MIDlets
Chapter 10: MIDP GUI Programming
Chapter 11: MIDP Event Handling
Chapter 12: Networking with MIDP
Chapter 13: MIDP Inter-Communication with CGI and Servlets
Chapter 14: Network Security with MIDP
Chapter 15: MIDP Database Access
Chapter 16: MDIP Persistent Storage
Chapter 17: MIDlet Packaging with J2ME
Chapter 18: Using XML in MIDP Applications
Chapter 19: MIDP Logging Facility
Chapter 20: The MIDP for Palm OS
Appendix A: CLCD API
Appendix B: The java.io Package
Appendix C: The java.lang Package
Appendix D: The java.util Package
Appendix E: javax.microedition.io
Appendix G: The J2ME[tm] Platform Which APIs Come from the J2SE[tm] Platform?
Developing J2ME Applications
Chapter 1: J2ME Basics
Chapter 2: Programming Strategies for Small Devices
Chapter 3: J2ME Specifications
Chapter 4: MIDP GUI Programming
Chapter 5: Getting to Know the J2ME Emulator
Chapter 6: Persistent Storage
Chapter 7: Using XML in Wireless Applications
Chapter 8: Data Synchronization for Wireless Applications
Chapter 9: Performance Tuning
Chapter 10: Protecting Network Data
Java 2 Micro Edition
Chapter 1: J2ME Basics
Chapter 3: Programming Strategies for Small Devices
Chapter 4: Java 2 Micro Edition (J2ME)

By Eric Gigučre

Programming Wireless Devices with the Java 2 Platform, Micro Edition
Chapter 2: Overview of the Java 2 Micro Edition (J2ME)
Chapter 8: MIDP Application Model
Chapter 9: MIDP User Interface Libraries

By Roger Riggs, Antero Taivalsaari, Mark VandenBrink

Wireless Java: Developing with Java 2, Micro Edition
Chapter 5: Creating a User Interface
Chapter 10: Performance Tuning
Chapter 12: Protecting Network Data

By Jonathan Knudsen

Core J2ME Technology & MIDP
Chapter 1: The basics of J2ME

By John W. Muchow

Learning Wireless Java
Chapter 5: MIDP GUI Programming

By Qusay H. Mahmoud

Wireless Java Programming with J2ME
Chapter 8: Persistent Storage
Chapter 10: Using XML in Wireless Applications
Chapter 12: Data Synchronization for Wireless Applications

By Yu Feng, Jun Zhu

Sams Teach Yourself Wireless Java with J2ME in 21 Days
Chapter 3: Getting to Know the J2ME Emulator

By Michael Morrison

Wireless J2ME Platform Programming
Chapter 1: Introduction to the Java 2 Micro Edition (J2ME) Platform

By Vartan Piroumian

Java 2 Micro Edition
Chapter 4: A simple MIDP application
Chapter 13: The Network Connection

By James P. White and David A. Hemphill

J2ME & Gaming
Chapter 1: Overview
Chapter 2: Mobile Game Contraints
Chapter 3: Before Code
Chapter 4: MIDP2 Game Classes
Chapter 7: Eliminator: Splash Screen
Chapter 8: Eliminator: Game Menu
Chapter 9: Eliminator: Exception Handling
Chapter 10: Eliminator: Settings & High Score
Chapter 11: Eliminator: Terrain (Scrolling ...)
Chapter 12: Eliminator: Player and Bullets
Chapter 17: Eliminator:Improving
Chapter 18: Adding Time Tiral to Your Game

By Jason Lam

Enterprise J2ME
Chapter 7

Personal Profile Programmers Guide
Chapter 1: Introducing Personal Profile
Chapter 2: Running the Sample Programs
Chapter 3: Writing Applications
Chapter 4: Writing Applets
Chapter 5: Writing Xlets
Chapter 6: Writing Xlet Managers
Chapter 7: Understanding Personal Profile Packages, Classes, and Interfaces
Chapter 8: Implementing Common Programmatic Features
Chapter 9: Using the Reference Implementation as a Development Platform
Chapter 10: Comparing Personal Profile and the PersonalJava Environment

By Sun Microsystems, Inc.

Java Card Technology for Smart Cards: Architecture and Programmer's Guide
Chapter 3: Java Card Technology Overview
Chapter 9: Applet Firewall and Object Sharing

By Zhiqun Chen

Programming Open Service Gateways with Java Embedded Server Technology
Chapter 1: Introduction

By Kirk Chen, Li Gong

Bluetooth Revealed: The Insider's Guide to an Open Specification for Global Wireless Communications
Chapter 1: What is Bluetooth

By Brent A. Miller, Chatschik Bisdikian

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