Free J2ME Books
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J2ME Code Camp
J2ME programming camp will show experienced Java application developers how to write Java applications for Wireless devices such as cell phones and two-way pagers that are compliant with the Mobile Information Device Profile (MIDP). With labs.
Chapters 1-15: Entire J2ME Code Camp
Chapters 1-4: J2ME Code Camp
Chapters 5-11: J2ME Code Camp
Chapters 12-15: J2ME Code Camp
By Sun Microsystems, Inc.
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Java Programming for Wireless Devices Code Camp
J2ME programming camp will show experienced Java application developers how to write Java applications for Wireless devices such as cell phones and two-way pagers that are compliant with the Mobile Information Device Profile (MIDP). With labs.
Entire J2ME: Java Programming for Wireless Devices Code Camp
By Sun Microsystems, Inc.
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Developing Wireless Applications using MIDP 2.0, WMA, and MMA PDF
By Bill Day
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Wireless Game Development Best Practices PDF
By Bill Day
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Developing Applications witth the CLDC and the
MIDP Chapter 1:
Introduction to the Java 2 Micro Edition (J2ME) Platform
Chapter 2: The
Connected Limited Device Configuration (CLDC) Chapter 3:
Introduction to Wireless Programming with the MID Profile
Chapter 4: Getting
to Started with the J2ME Emulator Chapter 5: A Simple
MDIP Application Chapter 6: Getting
Started with MIDlet Development Chapter 7: Building
an End to End Wireless Application Chapter 8: Session
Handling in MIDP Chapter 9: MIDlets
Chapter 10: MIDP GUI
Programming Chapter 11: MIDP
Event Handling Chapter 12:
Networking with MIDP Chapter 13: MIDP
Inter-Communication with CGI and Servlets Chapter 14: Network
Security with MIDP Chapter 15: MIDP
Database Access Chapter 16: MDIP
Persistent Storage Chapter 17: MIDlet
Packaging with J2ME Chapter 18: Using
XML in MIDP Applications Chapter 19: MIDP
Logging Facility Chapter 20: The MIDP
for Palm OS Appendix A: CLCD API
Appendix B: The
java.io Package Appendix C: The
java.lang Package Appendix D: The
java.util Package Appendix E:
javax.microedition.io Appendix G: The
J2ME[tm] Platform Which APIs Come from the J2SE[tm] Platform?
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Developing J2ME Applications Chapter 1: J2ME
Basics Chapter 2:
Programming Strategies for Small Devices Chapter 3: J2ME
Specifications Chapter 4: MIDP GUI
Programming Chapter 5: Getting
to Know the J2ME Emulator Chapter 6:
Persistent Storage Chapter 7: Using XML
in Wireless Applications Chapter 8: Data
Synchronization for Wireless Applications Chapter 9:
Performance Tuning Chapter 10:
Protecting Network Data |
Java 2 Micro Edition Chapter 1: J2ME
Basics Chapter 3:
Programming Strategies for Small Devices Chapter 4: Java 2
Micro Edition (J2ME)
By Eric Gigučre
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Programming Wireless Devices with the Java 2 Platform, Micro Edition
Chapter 2: Overview of the Java 2 Micro Edition (J2ME)
Chapter 8: MIDP Application Model
Chapter 9: MIDP User Interface Libraries
By Roger Riggs, Antero Taivalsaari, Mark VandenBrink |
Wireless Java: Developing with Java 2, Micro Edition Chapter 5: Creating a User Interface Chapter 10:
Performance Tuning Chapter 12:
Protecting Network Data
By Jonathan
Knudsen |
Core J2ME Technology & MIDP Chapter 1: The
basics of J2ME
By John W. Muchow |
Learning Wireless Java Chapter 5: MIDP GUI
Programming
By Qusay H. Mahmoud |
Wireless Java Programming with J2ME Chapter 8:
Persistent Storage Chapter 10: Using
XML in Wireless Applications Chapter 12: Data
Synchronization for Wireless Applications
By Yu Feng, Jun
Zhu |
Sams Teach Yourself Wireless Java with J2ME in 21 Days Chapter 3: Getting
to Know the J2ME Emulator
By Michael
Morrison |
Wireless J2ME Platform Programming Chapter 1: Introduction to the Java 2 Micro Edition (J2ME) Platform
By Vartan Piroumian
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Java 2 Micro Edition Chapter 4: A simple MIDP application
Chapter 13: The Network Connection
By James P. White and David A. Hemphill
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J2ME & Gaming Chapter 1: Overview
Chapter 2: Mobile Game Contraints
Chapter 3: Before Code
Chapter 4: MIDP2 Game Classes
Chapter 7: Eliminator: Splash Screen
Chapter 8: Eliminator: Game Menu
Chapter 9: Eliminator: Exception Handling
Chapter 10: Eliminator: Settings & High Score
Chapter 11: Eliminator: Terrain (Scrolling ...)
Chapter 12: Eliminator: Player and Bullets
Chapter 17: Eliminator:Improving
Chapter 18: Adding Time Tiral to Your Game
By Jason Lam
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Enterprise J2ME Chapter 7
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Personal Profile
Programmers Guide Chapter 1:
Introducing Personal Profile Chapter 2: Running
the Sample Programs Chapter 3: Writing
Applications Chapter 4: Writing
Applets Chapter 5: Writing
Xlets Chapter 6: Writing
Xlet Managers Chapter 7:
Understanding Personal Profile Packages, Classes, and Interfaces
Chapter 8:
Implementing Common Programmatic Features Chapter 9: Using the
Reference Implementation as a Development Platform
Chapter 10:
Comparing Personal Profile and the PersonalJava Environment
By Sun Microsystems, Inc. |
Java Card
Technology for Smart Cards: Architecture and Programmer's Guide
Chapter 3:
Java Card Technology Overview Chapter 9: Applet
Firewall and Object Sharing
By Zhiqun Chen
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Programming Open
Service Gateways with Java Embedded Server Technology
Chapter 1:
Introduction
By Kirk Chen, Li Gong |
Bluetooth
Revealed: The Insider's Guide to an Open Specification for Global
Wireless Communications Chapter 1: What is
Bluetooth
By Brent A. Miller, Chatschik Bisdikian
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